Corvid Sun

indie game development by J. Walton

Category Archives: Walton-Style Game Fu

Limited Edition Games

Archived here from a discussion on SG. I’ve been thinking a lot about limited edition games because some of my most interesting game concepts probably have a rather limited audience, … Continue reading

January 15, 2012 · 2 Comments

Explicit Procedures and the Permission to Decide

One of the projects that I’ve been doing volunteer consulting on lately, as part of the new plan for Corvid Sun, is actually a previously planned collaboration with two old … Continue reading

January 13, 2012 · Leave a Comment

Our Product is an Experience

Calling them “games” is just an excuse, a pretense to get people to act in ways they otherwise might not. This isn’t an original observation, of course; it seems like … Continue reading

December 28, 2011 · 8 Comments

“Core Games”: Learning from thatgamecompany

So my current favorite indie video game designers are the folks at thatgamecompany, makers of Flow, Flower, Way [edit: actually made by Chris Bell before he joined TGC], and the … Continue reading

December 20, 2011 · 2 Comments

Randomness and “What Happens”

So I was thinking about the chorus of “play to find out what happens” that Vincent describes at one of his PAX panels. Traditionally, the “what happens” emerges from a … Continue reading

September 8, 2011 · 6 Comments

Some Principles for a “Story Now” Video Game

Over on SG, I objected to Jamie’s claim that “what [indie roleplayers] know [about storytelling in games] can’t be done on a computer yet,” saying that “Complex, emergent, player-driven stories … Continue reading

June 2, 2011 · 4 Comments

Connecting the Present to the Premise

Vincent says some really smart things in this comment over on Anyway, about the importance of connecting what a player is doing now to what the overall premise of the … Continue reading

April 18, 2011 · 2 Comments

The Process of Narration

Jamie Fristrom, who I finally met last week, is asking good questions about narration rights in GM-less games over on SG. Actually, I think Jamie’s one of the most interesting … Continue reading

April 17, 2011 · 6 Comments

Taking a Break from Editing Talk

So, I’ve decided to take a personal break from the editing-related controversy and discussions for the next week. While I think there’s some good stuff being said and some important … Continue reading

March 20, 2011 · Leave a Comment

Limitations as Virtues

Over here, Ryan asks what “punk” means, as far as indie publishing goes. I agree with Lukas that “punk” is not quite the right word, with all of its other … Continue reading

March 18, 2011 · 10 Comments

On Publishing: What I Should Have Said

Based on my brother’s recommendation, I recently read part of Michael Azerrad’s Our Band Could Be Your Life, about the rise of indie rock music in the 1980s. What it … Continue reading

March 17, 2011 · 2 Comments

Quick Note and Apology

Fred Hicks has mentioned that some folks were really annoyed at my rant about editing. If so, I apologize, since I didn’t meant to make people upset, just to question … Continue reading

March 17, 2011 · 9 Comments

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