indie game development by J. Walton
I wrote the first draft of this game in 2006, so I can’t tell you how excited I am that — five years later — it’s finally ready to share … Continue reading
The rules work something like this: 1. Players place their planets (dice) anywhere on the board except for the middle star. These are set to 1. 2. The player of … Continue reading
Aside from finishing Murderland reviews, I’m working on a “proof of concept / demo” version of Transantiago that you can play just using a printed PDF gameboard (black and white) … Continue reading
Trying to get ready for playtesting Transantiago at JiffyCon.
This is so Shreyas can help me write the bodhisattva and station descriptions. Yes, I realize that the front and back of the token sheet doesn’t line up. That’s intentional, … Continue reading
Trying to get the board to work for a variable number of players, 4-8.
Print the board for Transantiago on the front of a 12″ x 12″ record flat Print the rules on the back of the flat, so they can’t be consulted once … Continue reading
I was poking around Adam Dray’s little indie MU experimentation parlor, The Foundry, yesterday. And, while they were very welcoming, both Adam and Dave were like: “Review our Murderland games, … Continue reading