Corvid Sun

indie game development by J. Walton

Category Archives: Transantiago

Metrofinál [Beta] Released

I wrote the first draft of this game in 2006, so I can’t tell you how excited I am that — five years later — it’s finally ready to share … Continue reading

November 5, 2011 · 5 Comments

It’s Finished

Check out the alpha draft here.

June 10, 2009 · 3 Comments

It's Finished

Check out the alpha draft here.

June 10, 2009 · 3 Comments

The Board and Basic Rules

The rules work something like this: 1. Players place their planets (dice) anywhere on the board except for the middle star. These are set to 1. 2. The player of … Continue reading

June 9, 2009 · 4 Comments

Joy! Joy! Chocolypse

Aside from finishing Murderland reviews, I’m working on a “proof of concept / demo” version of Transantiago that you can play just using a printed PDF gameboard (black and white) … Continue reading

June 8, 2009 · 4 Comments

Minor Tweaks

Trying to get ready for playtesting Transantiago at JiffyCon.

March 4, 2009 · Leave a Comment

Oh Yeah

Here’s the most recent version of the board.

February 24, 2009 · Leave a Comment

So Close

This is so Shreyas can help me write the bodhisattva and station descriptions. Yes, I realize that the front and back of the token sheet doesn’t line up. That’s intentional, … Continue reading

February 24, 2009 · Leave a Comment

The World Flower Keeps Growing

Trying to get the board to work for a variable number of players, 4-8.

February 13, 2009 · 2 Comments

Product Design Concept

Print the board for Transantiago on the front of a 12″ x 12″ record flat Print the rules on the back of the flat, so they can’t be consulted once … Continue reading

February 12, 2009 · 7 Comments

I Feel Sufficiently Chastized

I was poking around Adam Dray’s little indie MU experimentation parlor, The Foundry, yesterday. And, while they were very welcoming, both Adam and Dave were like: “Review our Murderland games, … Continue reading

January 23, 2009 · 6 Comments

Another Transan Board

Still trying to get this right, so I can start playtesting it.

September 12, 2008 · Leave a Comment

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