Corvid Sun

indie game development by J. Walton

Category Archives: Geiger Counter

Notes from the Pub

This is a smattering of thoughts drawn from recent design discussions, so I can have them for future reference. Fingers on the Firmament Emily’s game Caravan Solitaire is amazing and … Continue reading

January 18, 2012 · 1 Comment

Geiger Gamma: Three Sources of Conditions

In Geiger Counter, there are three sources of conditions. Collectively, we call these sources “the Menace.” First, there’s pressures, which are environmental or circumstantial factors that place the characters in … Continue reading

August 10, 2011 · 1 Comment

Geiger Gamma: New Character Cards

Starting doing some layout on one of the finished chapters of Magic Missile last night. it’ll be good to really nail that template down and be ready for the other … Continue reading

August 9, 2011 · 4 Comments

Geiger Counter: Flashback/Flashforward

I just found these cards I made a while back, 3 years ago, probably. And I don’t think I’ve ever posted them, but they’re a good hint at more of … Continue reading

August 6, 2011 · Leave a Comment

The Return of Geiger Gamma

So… I’ve started working on Geiger Counter again. I’ve been away from it for a long time now, two years basically, but I think I finally have the perspective to … Continue reading

August 5, 2011 · Leave a Comment

Mapping as Fictional Positioning

Archived from Barf Forth. So this may not be revelation to anyone but me… Last week, the PCs in my near-earth-orbit game responded to a distress signal from this orbital … Continue reading

June 21, 2011 · 1 Comment

Random Thoughts: Geiger Counter, Ghost Opera

Geiger Counter The new version of Geiger Counter that I’ve been tinkering with, which may or may not be called Jet Black Aurora, might have short tables for generating the … Continue reading

June 7, 2011 · 3 Comments

[Simon's Quest] Super Suit: Post-Daydreaming

Hi Simon! So this isn’t in the rules yet, but this is what I’m going to suggest we do now. All that stuff you rolled up? It doesn’t matter now. … Continue reading

June 5, 2011 · 4 Comments

The Process of Narration

Jamie Fristrom, who I finally met last week, is asking good questions about narration rights in GM-less games over on SG. Actually, I think Jamie’s one of the most interesting … Continue reading

April 17, 2011 · 6 Comments

Black Aurora?

Scoutbooks.com is having a $100 off sale on custom booklets until the end of April, so I’ve been pondering whether I can knock out a new version of Geiger Counter … Continue reading

April 6, 2011 · 1 Comment

Follow-Up: Time + Hard Work != Great Game

As a sidenote to my post from last night… This is about also needing the spark. I had about a 4-5 month break between when I stopped working at my … Continue reading

February 28, 2011 · 2 Comments

Purpose Over Place

Finally watching Deep Blue Sea (I know!) made me realize something about Geiger Counter. Danny Boyle’s invocation of “ship, crew, signal” is insightful but also somewhat misleading. It’s not really … Continue reading

November 23, 2010 · 2 Comments

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