The Parishes of Dis

August 18, 2012

Just a map sketch, drafted for the 4th playtest of the Planarch Codex next week. The idea is for the map to print light enough that you can draw buildings and other stuff on top of it. Plus, the parishes are created by the players and the boundaries of them can change over time as the city grows. For example, in the last playtest, the top half of the central tower fell and crushed one of the other parishes.

2 Responses to “The Parishes of Dis”

  1. tonyd Says:

    Really like this!


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