indie game development by J. Walton
Sage and Adam’s already immensely successful Kickstarter campaign for Dungeon World just announced the first stretch goal, my Planescape / Eberron / Everway / Exalted / Earthdawn / Shadowrun-inspired planar adventure/supplement, Dark Heart of the Dreamer, which is zooming in from the outer voids to melt faces.
“Dark Heart of the Dreamer” is a sandbox-style adventure and setting toolkit torn from the pages of the Planarch Codex, the lost gazetteer of the planes. The monstrous city of Dis is gradually consuming the entire cosmos and now hosts refugees from dozens of destroyed worlds. Can a motley posse of destitute freelancers brave the Ocean of Fire and seize the enormous living treasure their slumbers have revealed? And what will their efforts mean for Dis, its inhabitants, and the city’s newest victims? “Dark Heart” points a finger in the direction of epic dangers and then hands you the reins.
Writing and layout by Jonathan Walton with a cover image by the great Jenn Rodgers. Special thanks to Hans Chung-Otterson and Simon Carryer.
While I’m most interested in making an exciting product that people can’t stop themselves from using at the table, my subversive not-so-secret goal with this adventure/supplement (which is about 65-75% done right now, drawing on notes I made for Gamestorm) is to completely change the way people approach writing adventures for RPGs. Because, let’s face it, adventure writing has pretty much sucked since 1985. So whether you just like crazy planar adventures, are interested in presenting a diverse and multicultural world in your games, or want to see my latest attempt to subvert our hobby, I think you might enjoy “Dark Heart.”