Corvid Sun

indie game development by J. Walton

Push: New Thinking About Roleplaying

DOWNLOAD LINK Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis … Continue reading

April 9, 2013

Sojourner: a short game inspired by Journey

NOTE: I wrote this game in January 2012, based on the early videos for Journey. I meant to update and expand it once I actually got to play the game, … Continue reading

April 3, 2013 · Leave a Comment

Planarch Codex: Dark Designs

Jason Morningstar asked if I was willing to share the InDesign document for Dark Heart of the Dreamer so other folks could see how I put it together. But of … Continue reading

February 9, 2013 · Leave a Comment

Planarch Codex: Cartography of Dis

And here’s two different maps of Dis, one with Tony Dowler’s amazing art to help seed your imagination, and one with just the outline of the city and the borders … Continue reading

January 28, 2013 · 3 Comments

Planarch Codex: Planes of Dungeons

Here’s the sheets I use when I run the Planarch Codex using World of Dungeons .

January 26, 2013 · 3 Comments

Idolatry: Album Cover

It can be frustrating to look for stuff on iStock, but sometimes you find the perfect piece, like the amazing background art I used in this “album cover” for Idolatry, … Continue reading

November 4, 2012 · Leave a Comment

Stage One: Volume 1-1

Getting closer.

September 23, 2012 · 3 Comments

Metrofinál: Updated Beta

Some folks were asking about this so here they are: the updated beta documents for Metrofinál. Updated rules (letter) Updated cards (letter, print double-sided!) The same map (legal) This is … Continue reading

September 16, 2012 · 1 Comment

The Parishes of Dis

Just a map sketch, drafted for the 4th playtest of the Planarch Codex next week. The idea is for the map to print light enough that you can draw buildings … Continue reading

August 18, 2012 · 2 Comments

Dark Heart: Wicked, Invisible Cities

There are many ways to generate random planes and parishes for your game; this is merely one possible method. The city of Dis always invades planes through urban areas, due … Continue reading

July 14, 2012 · 2 Comments

[GoPlayNW] Korra Playtest: Episodes 1 & 2

Oh man, so I got off work and came straight to GoPlayNW without any real prep or plans. Lukas texted me while I was on the bus asking if I … Continue reading

June 30, 2012 · 3 Comments

Dungeon World: Dark Heart of the Dreamer

Sage and Adam’s already immensely successful Kickstarter campaign for Dungeon World just announced the first stretch goal, my Planescape / Eberron / Everway / Exalted / Earthdawn / Shadowrun-inspired planar … Continue reading

June 5, 2012 · 4 Comments

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