NOTE: I wrote this game in January 2012, based on the early videos for Journey. I meant to update and expand it once I actually got to play the game, … Continue reading
Jason Morningstar asked if I was willing to share the InDesign document for Dark Heart of the Dreamer so other folks could see how I put it together. But of … Continue reading
And here’s two different maps of Dis, one with Tony Dowler’s amazing art to help seed your imagination, and one with just the outline of the city and the borders … Continue reading
Here’s the sheets I use when I run the Planarch Codex using World of Dungeons .
It can be frustrating to look for stuff on iStock, but sometimes you find the perfect piece, like the amazing background art I used in this “album cover” for Idolatry, … Continue reading
Some folks were asking about this so here they are: the updated beta documents for Metrofinál. Updated rules (letter) Updated cards (letter, print double-sided!) The same map (legal) This is … Continue reading
Just a map sketch, drafted for the 4th playtest of the Planarch Codex next week. The idea is for the map to print light enough that you can draw buildings … Continue reading
There are many ways to generate random planes and parishes for your game; this is merely one possible method. The city of Dis always invades planes through urban areas, due … Continue reading
Oh man, so I got off work and came straight to GoPlayNW without any real prep or plans. Lukas texted me while I was on the bus asking if I … Continue reading
Sage and Adam’s already immensely successful Kickstarter campaign for Dungeon World just announced the first stretch goal, my Planescape / Eberron / Everway / Exalted / Earthdawn / Shadowrun-inspired planar … Continue reading